I never used either of these but I would imagine that the iFeel didn’t have as much movement as the Wingman because it wasn’t attached to a mouse pad. Back in December I got a PS3 for the first time and more recently I’ve been working on a side project that involves looking at a bunch of gaming stuff from the 90s. New from Alpha Gaming, the Battle Group 3-Piece Gaming Set comes with everything you need to seamlessly game for hours: the Vertex LED Pro Gaming Headset, complete … The first was the Logitech Wingman Force Feedback Mouse. Besides the rumble feature would just ass unnecessary weight and size to the mouse.

Not a rumble mouse or keyboard, a rumble chair. If you had a rumble mouse, imagine how hard it would be to aim well when there are explosions near you. If you put in the mouse and keyboard, it would just make a lot of noise rumbling against whatever surface they're against. I have a subwoofer on my desk. I was most proud of how I turned educational games on their head. Ill be honest I really havent used my PC for gaming in at least 2-3 months. NEWS Stay updated with all the latest roster changes and eSports scene. Adjustable LED Backlight – Customize the backlight by choosing between the 7 different colors options that are provided.

Instead of having students play educational games I had them make games that illustrate the concepts of the course and I think it worked really well. So here are the games my students made. I dunno maybe not for the wannabe leet people but I still think it would be nice. Narrative interactivity play and games Zimmerman, We Become What We Behold https://ncase.itch.io/wbwwb, gamestorytelling and breaking the string costikyan, My Horse Prince https://itunes.apple.com/us/app/my-horse-prince/id1173408461 https://play.google.com/store/apps/details?id=jp.usaya.prince.en, The Future of Football 17776 https://www.sbnation.com/a/17776-football, Writing Interactive Fiction with Twine Excerpts2018-10-05-nohighlights.docx, Doki Doki Literature Club http://ddlc.moe/, interactive storytelling for videogames lebowitz klug chapter 2, interactive storytelling for videogames lebowitz klug chapter 4, A Normal Lost Phone http://anormallostphone.com/, interactive storytelling for videogames lebowitz klug chapter 5, Video Game Storytelling – Evan Skolnick excerpts, 80 days https://www.inklestudios.com/80days/, Class Prep Activityalpha of group game due playtesting game.

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I thought they made that back in the 90s.

Rumble doesnt affect aim on a controller all that much though so have to try it out first hand i guess.

Put your controller on the table and then make it rumble, you'll see. The matte-finish texture and laser engraving of the key characters gives you even more precision. This really isn’t the case with pc gaming. Been mainly playing console versions of games as of late. Ugh.

Here’s what I want: analog keys on a keyboard. Some of those features then go on to become more or less universally adopted.

There was a time, however, when there was more experimentation on pc controllers. However, they were really creative and interesting. Put your controller on the table and then make it rumble, you'll see. Maybe just for WASD or whatever but imagine keys that would work like triggers on a controller where you could push them down a little to go slowly and all the way to run. Do you think there a market for this type of thing? This looks amazing with other gaming gear and makes … Sure, mechanical switches are the hot thing now but those are really just coming back.

Anyway, an office chair that rumbled would be awesome though.

An increased level of comfort that is so satisfying you’ll be able to withstand prolonged hours of online play.

Anyway, an office chair that rumbled would be awesome though.

No matter how many leds and lcd screens they add to a keyboard or mouse it is still basically the same and doesn’t really change your gaming experience. You can also adjust the brightness to your liking. 50 MILLION KEYSTROKES: We’re so confident in the ACEPHA Gaming Keyboard that we’ll GUARANTEE its lifespan of 50 million keystrokes. If you put in the mouse and keyboard, it would just make a lot of noise rumbling against whatever surface they're against. 49 Sure, the shaking of your mouse/gun direction is realistic, but dying because of it is not. I have been skeptical about educational games. I’m not a programmer and I didn’t want to set any expectations of my student’s computer skills so I had them use Twine. I thought they made that back in the 90s.

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There was a learning curve so I had them make a basic game and I also made a little tutorial twine as well as a google doc with a bunch of twine resources. I think I saw that as an accessory for car seats. User Score. NEWS . The other line of force feedback mice Logitech came out with was the iFeel mice which looked like regular mice. Keep gaming without the hassle. It was, however, apparently useful outside of gaming as it could be used to rumble when you moved the mouse over a link, a window border, or something else. The vent is pointed at my mouse so when explosions go off in the game it's like the blast wave is hitting my hand. I always like rumble, but I don't think I would use a rumble key/board, as it is too easy to miss a shot.

Yeah thats a good point. but mouse, that would be an awesome idea if you could pull it off, and would really immerse you in the game.i could just imagine lining up to a shot and then suddenly a grenade explodes in front of me, shaking my mouse, pulling it off aim for a few precious seconds, as i reel backwards from the explosion. It ended up being a fun class if a bit chaotic. You’ll experience speed and responsiveness like never before due to our top-grade ABS and aluminum alloy metal keys. ACEPHA Pro Mechanical Gaming Keyboard with 105 RGB LED Backlit Keys, ACEPHA M998 Wired Gaming Mouse, Ergonomic Optical Mouse.

Aside from incremental improvements such as using a laser instead of a ball in a mouse, the mouse and keyboard for the earliest computers isn’t really all that different than modern ones. I would have swore they already made vibrating mice.

How nice would it be in a FPS to be able to easily be able to control how fast you move?

It would remove the only advantage a mouse has over a controller: Precision. While it would be nifty, it wouldn't work on the mouse because it'd be too heavy, and it wouldn't work on the keyboard because most it would have to rumble all accross the keyboard, and that's a lot of rumble. Some things I’ve scanned and uploaded to Archive.org. Running across the Spaceorb reminded me of the other old control device that never took off but seemed really cool: the rumble mouse. If you put in the mouse and keyboard, it would just make a lot of noise rumbling against whatever surface they're against.

Yeah ive seen some rumble chairs for Live For Speed and such. Never suffer again with our 105 fully programmable keys with non-conflict key rollover. Here is the calendar and readings for the class: Notify me of follow-up comments by email.

The other day I was at work waiting on the microwave to finish and glanced over at the recycling bin and noticed an issue of Ed Tech magazine. That seems like it would be kind of neat and could come in handy when trying to move your mouse to … What’s more, 16 keys rollover make your command quick and accurate.

Infinity Ward Bonuses to be "Redistributed". So for the first time in many years I was teaching a week ahead of what I was reading.

I wouldnt really like it nor care for it.

That seems like it would be kind of neat and could come in handy when trying to move your mouse to just the right spot to resize a window or move a text box border. The thing that is appealing about the Spaceorb is something I’ve wanted in pc games for a long time: variable speed. There were controllers that basically tried to make the keyboard more comfortable like The Claw, the Wolfking Warrior, the Z-board which offered replaceable keyboards for a specific game, or the Razer Orbweaver and similar products but all of these are just putting buttons in the different spots. I know it might make the clicky keys weird but surely they could just put in a potentiometer or something on the keys to measure how far down the keys were pressed without making them feel different. In a world where winner takes all, victory means having the right equipment on your side. I couldn't play for more than 5 minutes like that (Ninja Gaiden II) and it felt awful.

So if anyone has any interest in them, here they are: https://archive.org/details/@jccalhoun.

Not a rumble mouse or keyboard, a rumble chair. ESPORT TEAMS A platform to showcase your team, players and participate in tournaments. Hitari0:If you had a rumble mouse, imagine how hard it would be to aim well when there are explosions near you.

I’ve been trying to keep somewhat productive during the pandemic (until my gallbladder started acting up but I’m fine now). Come on Razer or Das Keyboard and give me a keyboard with analog keys and a rumble mouse! Most of the time the new controllers don’t just look different but they add in new/different features. My research reminded me of one controller that tried to have analog movement: the Spaceorb 360. This looks amazing with other gaming gear and makes it easy to find the exact keys you’re looking for EVERY TIME. Or you could shoot somebody, and their mouse rumbles, making their aim less accurate so you have a better chance of taking them down before they can fight back.Ofcourse for games like C0D4-6 you would want servers for rumble-only players, or something like whoever has rumble gets an extra perk, otherwise it's just unfair.So in conclusion, if i could have all that in a rumble mouse, plus 7-9 bind able keys, i'd be all for it.

but mouse, that would be an awesome idea if you could pull it off, and would really immerse you in the game.i could just imagine lining up to a shot and then suddenly a grenade explodes in front of me, shaking my mouse, pulling it off aim for a few precious seconds, as i reel backwards from the explosion. Check out the video of how this thing works: Maybe it is just me but it seems like it would be pretty cool to have a mouse that could do that. Would just be annoying. (a somewhat similar looking controller was the Microsoft Sidewinder Dual Strike but it used the ball thing to look and not move like the Spaceorb). Adam Cadre’s Interactive Fiction Tutorial http://adamcadre.ac/if/tutorial.html, zork lebling1979 and Interactive Fiction how is it different. TacticalAssassin1:keyboard, no way man, that would just suck. I'm not sure if they make those.

THey never really took off though. I’ve also been down on narrative in games.

Or you could shoot somebody, and their mouse rumbles, making their aim less accurate so you have a better chance of taking them down before they can fight back.Ofcourse for games like C0D4-6 you would want servers for rumble-only players, or something like whoever has rumble gets an extra perk, otherwise it's just unfair.So in conclusion, if i could have all that in a rumble mouse, plus 7-9 bind able keys, i'd be all for it.

Yeah thats what I mean, once you play with a gamepad for an extended period of time and then go without rumble you certainly notice it. Went to play a bit of L4D and TF2 for a change of pace and although I did have fun but I really missed the rumbles you get when you use a controller, made me wonder why there arnt gaming mice and keyboards with rumble features and such? Agreed, I tend to turn it off when gaming as it gets annoying at times.