they will be denied entry. But you can do things in any order. The gold accumulates quickly, as the skeletons give about 6000 gold per fight, which should even make up for anyone getting killed. Also, the wine cellar monsters don't drop anything you can buy at Garth's, so they're only good for experience, both for you and your characters. If the party has not first obtained the Onyx Key from Kylearan. In that case, you don't need to do F3/F4, just push F11 to load the state, then F2 to (sort of) reboot--though in this case the emulator will restore your state. Messages (don't worry about them) are at: Getting to level 2 is not bad. because the one with the higher dexterity is more likely to cast it before the monsters attack.

This can be a big help and save a lot of hit points and spell points for healing, so it's worth noting. Conjurer level 5, GRRE lets you see more, but SHSP may be the best--20/7 vs WAST's 10/5 damage per spell point. You're not ready for a dungeon yet, but when you are, STLI is a decent light spell. You'll find somewhere even better later that lets you pile up gold quickly.

of maps by Rob Huston (with some help from Warren Ayers). The notes about 10- and 50-year old wine are just for local flavor and stuff. Then F8, alt-u and the left arrow. Bard's Tale is hard without proper information, so I hope this guide helps dispel a lot of confusion. I don't see any Classes or other things referenced here playiing beginning BT Steam. B: Magic Mouth Riddle: "Speak the seven of the One God and seek the lost stairs. I think you can assume you'll have 700 gold to start. Try to use only two group spells per combat. 3: On the wall is etched: Beyond the lie / Before the slip / A passage north / Will fake a trip / And upward go / To evil's grip / Yet not an inch / Will seem to dip, A: A magic mouth teleports you to "Level 2, 20E/13N". It is part of my efforts to create guides for any Apple RPGs I've come across and can map. The sewers are full of icky spiders, but that's a good thing for leveling up a bit quicker. Level 1 is the toughest level.

bard: mandolin, scale, gloves, weapon, helm, tower shield. by Jonathan G. Lampe. Unfortunately, you will have to spend hard-won cash to restore drained levels, reverse withering, and get your "stoned" comrades moving again. And sometimes you only remember you should've sved when an enemy pops up. If you find the stairs, don't take them. So here are two fights in particular that will help the level grind. Put your warrior in the first slot so that if he dies, you can just replace him. PDF (27K) ], Catacombs: 1: An inscription on the wall reads, Made of earth / Yet without soul / As living statue / He is whole: 2: An inscription on the wall reads, As a guardian / He must walk.. / The first part / of his name / means rock: 3: A voice speaks softly saying: "Beware the sting at the tail (south) of the serpent-way." You don't really need another weapon along with it, too, since your bard isn't an especially heavy hitter.

If you feel very brave, you can drop down to level 3, but I think the preferred path is now where you can use PHDO after the zombies. It's ok if you get withered or something, but death is really going to set you back. You can also use a semi-cheat if you are low on money: go to a tavern, have your bard drink, party combat, have him play song 4, and then drink again. The one with the lower dexterity should cast the auxiliary spells (healing, light, etc.) Don't skimp on spells, though, because at this point you can even go to Roscoe's to recharge. The maps helped me through the game, and I hope the ones I created add something significant to them.

It has, however, neglected to replace your MaxHP with "old." of maps (only maps, no details) So after Garth's, find the tavern by the review board, sing #5, then drink. Just recharge spell points, etc. Wizard level 5 SPBI is cool to get monsters on your side, but DMST is super awesome, especially in Mangar's. So it's not bad to get there since the corridors are marked. Level 13 is at 230k.

Similarly, spellcasters don't need HP. The skeletons are easier, but they are behind a trap at 5,6, and there's no way to avoid this trap. Fabulous tapestries adorn the walls. There are many disk swap tricks you can use, but even better, you can turbo-run AppleWin (my emulator of choice) so that you can easily regenerate spell points. You should note that the first player gets attacked the most, the third the least. In the sewers you'll learn how to deal with darkness, teleport squares, portals (use MALE/LEVI) and even a trap based on the time of day. I like having the magician cast a spell and a conjuror cast the other.

Don't spend too much time here after you hit level 9 and/or get the password. This is a big one, as you can get healing spells (spell level 2) for your conjurers. Complete set The samurai is still a decent way to get experience, though. My pattern is conjurer, magician, conjurer. Please do not duplicate this guide or its corresponding maps for profit. The air is musty with old wine." Fortunately, for all the fixed combats (which reload once you leave and reenter--via the stairs up or down, which holds for any dungeon in Bard's Tale) random combats are very rare, so you can probably get away with burning all your SP against one set of monsters. Part 2: The first dungeon. It is part of my efforts to create guides for any Apple RPGs I've come across and can map. You can easily do this by teleporting two levels up, twelve spaces north and nineteen spaces east from the entry stairs, spending 50,000 gold, and purchasing the Master Key. (You may APAR In, Out, and Within this level). Everyone loses all his gold! The wine cellar does not have a particularly treacherous map. Part 3: The catacombs. Map-Archive He only gets one attack. Español - Latinoamérica (Spanish - Latin America), http://shrines.rpgclassics.com/pc/bardstale1/skarabrae.shtml. 13,00 -> 14,10, however, may give a few good forced fights. This item has been removed from the community because it violates Steam Community & Content Guidelines. The official map from Interplay. You can also use the trick of putting dead guys (guys you won't use) up front and reordering after each fight to improve your spellcasters by double the experience. Note that you may want to ditch your warrior for a magician now. You may be able to fight in the dark, now, so you may wish to try that. I've seen glitches where being old stays permanently, somehow, so be on the lookout for that--it can hose a character. Don't be scared to run a lot, or even to run after a round of a tricky battle.

It is quicker than bumping around town, but the fights may be harder, and you don't regenerate MP without stepping out and in. The sewers have an odd map. Ruins. You'll want the conjurers firing on all cylinders.

The big circuit, with main fights in the top outline: Players starting out may want to avoid the traps. He reappears every time you leave and save at the inn or, if you use the cheat of going to the catacombs and playing the bard song, he pops back up. Plus cheating is not too bad. As for grinding patterns, I personally recommend starting out on the 33 skeletons in Catacombs 1 in the center-south area of the dungeon. Does this apply to The Bard's Tale Steam Edition? There'll be 5 black widows--this is a good fight that nets 850 experience. You need to be very careful exploring further, but around level 7, you should hit level 2 for an easier grind, and around level 9, you can try getting to level 3 of the sewers--4 levels down in the dungeon. PDF (139K) ], The Sewers: A couple group spells should do for the enemies you face. This is experience shared per person. If you believe your item has been removed by mistake, please contact, This item is incompatible with The Bard's Tale. Large map by Teran of RPGClassics. Wizard level 4 has nothing too practical. I don't think any stats are really preferred, though I like constitution for HP in general and dexterity for the latent AC bonus. Return of the Bard, Bard Songs Mangar's Tower, as befits the last level of an RPG, is full of the most powerful monsters in the game. It can be useful to track this so you can just go in and out a few times until your party has the experience they need to hit your goals.

You can do a bit better once your magician gets phase door. Conjurer level 4, FLRE is a far more efficient heal than WOHL (average heal 15/6 vs 5/4) and cures poison too. paladin/warrrior: plate, tower shield, helm, gauntlets, weapon. There are a lot of good fixed encounters here. There are only a few squares left to look. You can even use descriptive names on the save state files. DEST is good against strong foes but not the strongest. When The Going Gets Even Tougher... Another wolf! Conjurer level 1, MAFL is good for dungeons to start, ARFI is great against single strong monsters, and TRZP is critical in dungeons to get treasure. [ JPG (187K) ] You should be able to get your monk to where he's very hard to hit, and your paladin and bard's maximum HP will be hard to wipe out. Because I'd written for the other two games in the series, including the spiritual descendants Centauri Alliance (by creater Michael Cranford on moving to Broderbund) and Dragon Wars (by Interplay, with the same feel.) Please see the. I found a few mithril swords, which help make sure you kill with one blow. This FAQ should be functionally complete. The level 2 grind is pretty simple. So you will be putting a paladin/warrior in the first slot, then shuffling them back once the monk starts losing AC. http://brotherhood.de/Bardstale/talefiles/board/viewtopic.php?p=4069#4069 contains information about how the bytes determine items, and oh yeah, it also says what items are for and even might help you learn assembly a bit.. A Bard with a bardsword is also basically free healing forever anywhere. Better weapons later. Low HP for your front line mean a lot more risk of one-hit kills to start. I would still use at least one group spell per black widow fight, here, with STFL/DRBR having priority. Bard's Tale 1: Tales of the Unknown - map of Sewers Level 3 drawn by dj using DJ's Dungeon Mapper (map-making tool to easily create grid based maps for your … [ PDF (81K) ] They should hit 18's across the board pretty quickly, since class changes that kick them back to level 1 mean they get the early levels quickly.