Since black is good at destroying creatures and lands and green is good at destroying enchantments and artifacts, permanent destruction is a minor theme of black-green. I haven't verified anything else, but I am a little doubtful that there would be any changes to which enemies give points (or how many); however, that is one of the first things on my list to figure out, along with how many points the gold enemies (and Sky Octoroks, but they probably won't give any) give, and if any of the total point requirements for a level have changed. If so, we're likely to have gotten most of the points by finishing that, if material grinding for clothes wasn't enough. It's great to finally get some empirical data on what I was only theorizing on prior to reading this. xx Dark Beast Ganon will only give 160 points upon its first defeat. Firstly, I will clarify what has absolutely no effect on enemy scaling: Story Progress (with one exception and five instances that are similar to but completely separate from the upgrade system), Number of Great Fairies whose power has been restored, Number of Spirit Orbs obtained from shrines, Number of Heart Containers and Stamina Vessels obtained, Freeing Divine Beasts (with one exception), Opening chests unlocked from taking out encampments.

1: Dinraal and Farosh appear once the "Seek Out Impa" quest is completed. The following is a list of Enemies from Breath of the Wild. Ice-breath Lizalfos can randomly spawn while you are in the highlands, too, so it's possible to find more than what's mentioned here. By mid-August, I was rather embarrassed with not having finished up the research yet, so I kept away from Reddit until I could finally post my findings. Green's penchant for creatures combines with blue's "mad scientist" tendencies to create large creatures (often mutants) that have lots of +1/+1 counters. Red-blue has a number of cards that allow the drawing of cards at the price of discarding cards. 3 Overworld Bosses.

I'm interested to see what you discover when researching weapon progression.

They scale independently of any other scaling system and instead increase in difficulty depending on how many Blights have been killed. This manifests itself in th… By using our Services or clicking I agree, you agree to our use of cookies. Each converts properly (although slightly rounded in some cases) by simply multiplying each value presented here by 5 (i.e.

Next, I will provide a list of enemies that can increment the counter, grouped by amount. Enemies killed in the Trial of the Sword do count toward the overall total. 2018/05/05 Added a major update regarding a massive amount of data obtained by leoetlino. Unfortunately, I must admit that I caught onto the latter too late as I was focused on the former, but hopefully in the future I can figure that pattern out as well. Added gold enemies to each appropriate point category. Without further ado... As everyone is well aware, throughout a standard playthrough of BotW, certain enemies will begin to appear in stronger variations, from regular to blue to black and finally to silver. If you teleport before the body vanishes, the enemy will not be considered to have died. It usually takes that long to set up a comfortable test file anyway, and having a little extra won't hurt given that it's Master Mode.

Slightly changed the formatting of the edits. Do enemies in the Trial of the Sword count towards the point total? Added information pertaining to the new enemies introduced in DLC 2. 3: Some kind of hybrid of the above, or just creating a completely new list compared to Normal mode. Wouldn't this mean that once the silver upgrade gets triggered every enemy of that type should be silver? As implied, not every enemy increments this counter. Replaced the link to the video that provides an in-depth explanation of the difficulty scaling systems with the link to the version of the video without any unintended skips or cuts. Iron Ball. Several sets have centered around enemy-colored cards. Credit to leoetlino for this finding. Apologies for taking so long to get the DLC 1 stuff out.

These include Apocalypse, Eventide, and five of the Ravnican guilds. I haven't done any formal testing quite yet, but in my Master Mode playthrough, the order of when upgrades are received seemed to stay the same, just with everything bumped up a tier; the amount needed to get to each level seemed to be around the same as the normal mode, but I don't know if the totals needed are completely 1:1. This is supported by mechanics such as dredge that combine reclamation with "self-mill" effects. (+60)x: Thunderblight Ganon (Vah Naboris only), Fireblight Ganon (Vah Rudania only), Waterblight Ganon (Vah Ruta only), Windblight Ganon (Vah Medoh only), (+24): Silver Lynel, Gold Lynel (Master Mode), (+10): Lynel, Molduga, Guardian Stalker, Guardian Skywatcher, Molduking, (+8): Silver Lizalfos, Gold Lizalfos (Master Mode), (+7): Black Hinox, Igneous Talus, Frost Talus, Guardian Turret, Guardian Scout IV, Silver Moblin, Gold Moblin (Master Mode) Igneous Talus Titan, (+5): Blue Hinox, Stalnox, Stone Talus (Luminous), Silver Bokoblin, Gold Bokoblin (Master Mode), (+4): Black Lizalfos, Electric Lizalfos, Fire-breath Lizalfos, Ice-breath Lizalfos, Guardian Scout III, (+3): Black Bokoblin, Blizzrobe, Meteo Wizzrobe, Thunderstorm Wizzrobe, Yiga Blademaster, Hinox, Stone Talus, Sentry, (+1): Fire Wizzrobe, Ice Wizzrobe, Electric Wizzrobe. Traps.

In Ravnica, this is achieved with graft, evolve, and adapt. Upon reaching the first Bokoblin upgrade, the latter two remain the same, but the regular Bokoblin is now blue. Now, of course, this does not apply to every enemy of a type with a silver variation; only specifically designated enemies are affected. So level 1 would be Blue > Black Bokoblins rather than Red > Blue, Blue and Black would give no points, Silver Bokoblins give 3, Gold Bokoblins give 5 etc. Some blue and black level enemies also receive them, remaining at their current level until an upgrade that is one level higher is reached. One way that black-green is particularly good at destroying creatures is with the mechanic deathtouch.

Some enemies that can be found outside camps are also designated to receive upgrades; examples of those can be seen in the wooded areas right outside of Hateno Village. What do you speculate will change with hardmode in DLC1? "This low-level gel monster is engulfed in freezing-cold air. I can't imagine how long this took to compile. 2018/02/24 Corrected an error regarding the 160 points obtained from Dark Beast Ganon. Monk Maz Koshia will only give points upon his first defeat. 2: Yiga Footsoldiers and Blademasters are now dynamically spawned. That's 50 rock men. Apologies for the late reply as I have not been on here for a while, but is it maybe possible at that they were moved by magnesis or some other means, and then he left the room without grabbing them? The middle Bokoblin in an encampment slightly northeast of the Plateau Tower is one example. Naydra can be freed of Malice but will not appear afterward until specific conditions are met. Examples of this include Unmake, Castigate, and Identity Crisis. Electric Lizalfos, Fire-breath Lizalfos, etc.,) are all considered separate from each other and can thus be killed ten times each. Do you happen to know how you get gold modifiers on weapons early in the game? They are as follows. Generally, most enemy camps have at least one enemy that's designated to upgrade to higher levels once the necessary requirements are met, but some can have as many as three (usually around Gerudo and Hebra iIrc). I have a feeling that it's going to work the same way enemies do: base level weapons won't increment the counter, and weapons are all upgraded individually.

White and Black tend to interact with enchantments regularly, often getting some rather complementary effects and enchantments-matter cards between the two of them. I know that this does not happen during a normal clear of the game. If two or more Blights within Divine Beasts are active at the same time, neither the first's nor last's health or damage will increase until a Blight has been slain. This, alongside a more detailed description of the mechanics of enemy upgrades and weapon modifiers can be found in this Reddit thread.

They're not exactly the most powerful enemies in the game, but players know they can be tough. Still learning new stuff every day about this game. Before I got into what enemies increment the counter, I'd like to first explain how upgrades work in a general sense. Blue-red also has a number of cards (Nucklavee) that allow reclamation of instant or sorcery cards.

Sorry that this is as long as it is, but I hope at least some people found this interesting. 2: Blue Moblins --> Black Moblins. Boulder. Cookies help us deliver our Services. Not sure what I did to cause that. If weapons are moved at all (besides being returned if inventory is full) and then unloaded (i.e. Example cards include Debt to the Deathless and Agent of Masks. Boulder. 4: Blue Lizalfos --> Black Lizalfos. The Blights in the Divine Beasts scale as well. For example, right next to the plateau tower is a group of three regular Bokoblins. The three dragons, Dinraal, Naydra, and Farosh only appear once certain conditions are fulfilled. Enemies in Breath of the Wild. So Moblins are considered as being higher level enemies than Lizalfos?

At the moment, I have only tested for enemy variation upgrades, so weapon level upgrades are not included, my apologies. 1: Disguised Yiga are present. Finally removed the outdated mention of how upgrades for Wizzrobes, Taluses, and Hinoxes might work in "hard mode".

I also repeatedly tested the required totals for each level to ensure no mistakes had been made and was able to confirm that they are accurate; it's likely I simply miscounted when figuring out the Silver Lizalfos' point value (in testing, I tested the upgrade after each silver upgrade twice; the first was to find out the required number of points from that to the next upgrade while the second involved killing ten silver enemies of a given type and using the information obtained from the first test to determine their value).