It's recommended to either take the -2 national unrest modifier to slow down revolts or the one that gives your troops a 10% better combat abilities for the war effort. When they arrive, the player has to act fast, improve relations with them, and help them in their inevitable conquest of the Inca. The starting strategies for the various states differ somewhat, but after the first cycle, their paths merge.

If you want to get the achievement, it's in your best interest to (like a snake) sneak your way through Mexico and focus mainly on conquering Mayan nations in southern Meso-America.

(see later). This reform should wait until after some of the Exploration tree has been filled out. Please help with verifying or updating this infobox. Researching any further is a waste of points until reforming the religion. The Maya need to sign a truce in which they give away the minimum number of regions the European attacker wants, as they will probably not accept anything else.

Like all New World countries, the Mayans begin at level 1 in all technologies and, lacking institutions, the Mayans begin the game with a +50% research penalty. The player should remain wary of the Aztecs, who start with bonuses to their military from traditions and their Nahuatl religion.

This neighbor will most likely be Portugal or Spain, with Great Britain and France as less likely possibilities.

These bonus are very helpful for reforming and the Mayans might be able to retake these regions before long, even after the reformation. The first war should be started within a month or two before inconvenient alliances hinder expansion. Taking the time to ensure the Nahuatl states are too weak to take advantage of Mayan vulnerability after passing a reform will speed up the pace of conquest in future cycles. Later on, my navy really saved me and developing my cocoa provinces boosted my economy. The strategy for all four Mayan states after the first reform is essentially the same. Let us recreate the League of Mayapan and put the petty conflicts that once shattered the confederation behind us. Press question mark to learn the rest of the keyboard shortcuts. Starting as Huastec, form Maya. If the League has founded colonies in the Pacific Islands, these will serve as useful landing pads for invasions of European territories in Asia. Lastly, it is a good idea to annex or diplo-annex all remaining Mesoamerican states. This should be your first target. At the beginning of the game, there are four Mayan states: Xiu, Kiche, Itza, and Cocomes, listed in descending order of total development.

The game is not using a random New World.

A common pitfall for players new to Mesoamerica is to take the colonist reform first. Preventing them from gaining power is imperative.

Hindering their expansion is best done by colonizing the various islands such as Hawaii, Rapanui, and the Galapagos before the Westerners can and also by preventing them from colonizing the western coasts of the American continents. Usually setting up a colony in Mexico between 1520 and 1600. Kiche, on the other hand, is a little landlocked and will find it hard to gain rich provinces immediately, as it is unable to fight the two other Mayan states initially. r/eu4: A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Europa Universalis IV > General Discussions > Topic Details [32nd CSM] Purplecow.

They cannot embrace institutions without converting to Christianity or reforming the Mayan religion. The Nahuatl reforms require 5 vassals, so AI Nahuatl countries will constantly force vassalize each other. Allying with Nahuatl nations should not get into your way of forming the League of Mayapan later on. In order to this, there's one nation in your way, Totonac, who you'll need to rival immediately.

Mayan provinces start out poor and being a primitive nation leaves them with no institutions, reduced gold income, increased development costs, and bars them from building navies; in addition, the Mayans can only colonize provinces that are directly adjacent to fully-settled core provinces.