All attacks gain/change to a Black Paint attribute, inflicting x4 the damage on unmarked and Shroomsday enemies. Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). These fresh layers of strategy, along with the hilarious action adventure gameplay the series is known for, make Paper Mario: Color Splash one of the most colorful Paper Mario action-adventure games ever.

ISO download page for the game: Paper Mario: Color Splash (Wii U) - File: Paper_Mario_Color_Splash_WiiU-WiiERD.torrent - EmuRoms.ch ... Search ROMs. Allows Bowser to reflect most attacks. It is based on Mario using the Paint Hammer to paint colorless elements, characters and parts of the environment in order to progress in the game and collect Mini Paint Stars and Big Paint Stars. NintendoPlatform:

Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant.

13 > 9 > 5 successive, can make enemies dizzy, 21 > 14 > 7 successive, can make enemies dizzy.

Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. Crashes when using the megaphone Thing, which is needed to progress through the game. Take your favorite fandoms with you and never miss a beat. Were pre-assembled sprites apart of the game originally. Mario not rendering during Cutout sequences, Using the megaphone Thing in battle crashes the game, Black Paint Corridor is not visible on Bowser Castle, https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/, https://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&oldid=13631, Pages using DynamicPageList parser function. SWITCH NSP [UPDATE] (RF). Allows Mario to use 1 extra card next turn for every 2 hits he takes on the enemies' turn. Found right after the Red Rescue Squad's hero moment. I am using OpenGL, with all other default settings. Using the megaphone Thing in battle crashes the game, otherwise I have had no issues before that other than Cutout causing a crash on Vulkan, then I switched to OpenGL. Charges up for five turns, and attacks independent of SD Core. 12 > 8 >4 successive, Water attribute, aerial enemies only. Rinsepin. ATK cannot be blocked), 2 (will run away if HP reaches between 0-30 and is not KO'd by the end of Mario's turn), 13x2 (double pincer scratch), 30 (shroom fist knuckle), pincer grab (captures Mario's partner, preventing the use of their attack and perk, as well as switching), 8 (dash attack); 6 (kiss attack- brings allied enemies over to Kidd's side), 6 (normal hammer); 8 (shell attack); 12 (burning hammer- can be blocked in Recut); 4 (stick hammer), 6 (solo attack); 8 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 3); 13 (downward sword slam- can only use while being carried), 2x2 (solo attack); 2x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks), 11 (shoulder dash); 4x2 > 6 (burning run- burns); scary face (scares allied enemies away), 6 (Bob-omb toss- burn, can start Wario's burning run); 6 (hockey slap- wet); 6 (tennis ball- shock); robber bag (steals an allied enemy, then uses as ammo for next attack), 6x3 (headbutt- can steal energy from Partner Meter if not blocked, increasing ATK by 1 for rest of battle). Very nice rips dude.

Red Mushrooms give you less HP the less they are colored in.

Akira. The power of this attack cannot be reduced with blocking. Walkthrough – Paper Mario: Color Splash.

Graphical glitches when using higher-res graphic packs. Frozen within a freezer requiring the Magmaw Dryer. While it has a much larger and more creative world than its immediate predecessor and the trademark Paper Mario wit is still there, the game still follows many of the hated design decisions from the last game while adding some annoying mechanics of its own, leading to many heated (ahem) scraps over whether or not it's better … Crashes when using the megaphone Thing, which is needed to progress through the game. If an opponent tries using a physical attack on the "victim", the opponent receives 1/5 the damage they inflicted, rounded up. Hey Random Talking Bush, i'm ripping Boogerman and was wondering whether I could upload the sheet, with it slowly progressing over time? If the victim is attacked during their sleep, they awaken prematurely. Allows Mario to reflect most attacks by pressing A at the right time. However, no Paint drops after battle from any enemy. Only used if there’s at least 1 of each illusion in battle alongside the originals.

The hammer Paper Mario uses and the shy guys are also silhouettes. When Mario is afflicted, his attack doubles.

Letsupload –>           Part1  | Part2  | Part3  | Part4 This game is developed and published by Nintendo. 30 (main target); 12 (surrounding enemies), 42 (main target); 18 (surrounding enemies).

Like I said before things take time.

Gain x1.5 of every Paint and EXP Hammers after battle.

Ground can be cleaned with 3 water attacks), 24 (stomp attack- 4x susceptible to Spiked defense); 20x2 (banana sword slash- poison); 28 (righty arm punch); righty charge (doubles the power of next right arm punch- only used when HP is below half); banana barrel snack (fully revives KO'd arms), 0 (will pluck Spiked Helmet off Mario or throw spiked allied enemy out of battle if left arm is still active), 340 (face); 1 (Royal Stickers, True Crown), 4x7 (Red Royal Sticker shuriken strike); 34 (Orange Royal Sticker tendril fall); 8x4 (Purple Royal Sticker rhythmic smack); 26 (Blue Royal Sticker spatial frost- wet); Green Royal Sticker ally heal (heals Shroomsday's allied enemies by 60 HP per turn); 56 (rainbow blast, used only after Shroomsday's HP reaches 90 or under. @Luigifan1115 It's my favorite Paper Mario game too. Genre: RPG 0 (chariot dodges Mario's attacks unless he has the Draggadon Bone equipped or he uses a Partner attack), 14 (sword slash); 4x4 (sword fury); 20 (spooky sword wave), 0 (turn invisible infinitely at start of battle; if disabled, can return to invisible status after 4 turns), straw strike (18 ATK); slurp (40 of each paint), 17 (dash attack); 13 (kiss attack- brings allied enemies over to Kidd's side); 12 (nab attack- steals 2 of Mario's cards if not blocked); 26 (enemy launch), 25 (cannonballs); 19 (Bob-omb throw); 22 (Toy Tank cannon); 28 (Tank ram), 6x3 (torpedos); 11x2 (walker stomp); 16 (magic wand), 4 (submarine- dives and resurfaces from water every other turn); 2 (Ludwig), 12 (solo attack); 16 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 6); 26 (downward sword slam- can only use while being carried), 4x2 (solo attack); 4x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks), Rhythmic attack x5 (coins= 3 damage, Slugshrooms= 6 damage); 25 (magic ring crush- traps Mario for 1 turn); 30 (coin shower- gives Mario 30 coins if he survives); 22 (shell attack), 2 (susceptible to Dizzy inflicting cards and Artifacts); No longer spins in ringed spiked shell at any point of battle, 24 (color launch- Red= only red cards may be painted, Orange= weird speed-up, Yellow= only yellow cards may be painted, Green= time slow, Blue= only blue cards may be painted, Purple= poisoned); 36 (body slam); 14x3 (triple punch combo), 19 (shoulder dash); 7x2 > 10 (burning run- burns); scary face (scares allied enemies away); 38 (garlic breath- two turn attack, poisons Mario for 5 turns), 10 (Bob-omb toss- burn, can start Wario's burning run); 10 (hockey slap- wet); 10 (tennis ball- shock); robber bag (steals an allied enemy, then uses as ammo for next attack); 6x6 (dig pummel- two turn attack), 6 (soft hit); 12 (medium hit); 18 (hard hit), 0 (must be hit with specific attacks in weakened state to properly prepare), 24 (dash attack); 20 (kiss attack- brings allied enemies over to Kidd's side); 17 (nab attack- steals 2 of Mario's cards if not blocked); 37 (enemy launch); 12x4 (rush barrage); 48 (wind-up rush; takes two turns to charge), 34 (body slam); 15 (magic blast); 22 (smoke blast- blinding if not blocked); 6> 7> 8> 9> 10 (jump combo- used once every 10 turns); 45 (jump kick); heart steam (heals 40 HP if active), 2 (hides in steam pipe- hitting pipe with fire attacks forces Larry out), 9x4 (jet laser buster); 26 (stardust explosion- burn); 60 (air drop- grabs Mario the first turn, then drops him the next); 15x3 (triple meteor drop), Flower combo attack (20 (main flower), 10 (small tendrils)); 60 (laser blast); 44 (head crush); Red pollen (Burns Luigi if not blocked); Blue pollen (makes Luigi wet if not blocked); Yellow pollen (Shocks Luigi if not blocked); Purple pollen (poisons Luigi if not blocked), Halves all damage from most attacks; takes 2x damage from colored paint and egg whites; takes 5x damage from black paint, 7x3 (cannonball); 17 (flamethrower- burn); 22 (paint blast- only when surrounded by paint barrier); 26 (darkness blast- when hooked to machine); 36 (rainbow blast, when hooked to machine- inflicts Poison, Burn, Wet, Shock and Tiny on Mario all at once), 0 (normally); 6 (paint shield); halves all damage (when hooked to machine), 14 (magic wand blast); paint thief (40 of each paint- grants Bowser Junior a paint barrier if not blocked), 18 (solo attack); 24 (duo attack part 1- slash then throw follow up); blade charge (charges Pitholl's next attack by 9); 40 (downward sword slam- can only use while being carried); 36 (tropical slash- only used after Cucleer is KO'd), 6x2 (solo attack); 6x3 (duo attack part 2- mirage slash); carry (carries Pitholl into the air, allowing both him and Cucleer to dodge ground attacks); 12x3 (burning mirage slash- only used after Pitholl is KO'd), 32 (hammer throw); 40 (body slam); 10x3 (arc hammers- dizzy if not blocked); 44 (super hammer slammer), 3; hammer juggle (inflicts 15 damage on Mario if he tries jump attacks; inflicts 20 damage on Mario if he tries close-range hammer moves), 32 (shell toss); 6x5 (ball grind); summon (summons 2-3 Koopaling aligned enemy inflicted with Circus status); color drain (drains the color of the first card Mario uses that turn.