White-Black as a color can represent corruption or dishonesty under the clever veil of mercy and/or kindness. Taking infinite turns is always welcome, so here’s another one. Before you play Elite Arcanist, tap Hedron Archive to get two mana. TappedOut.js Blog Widget, Combos that produce an infinite amount of mana, not colour specific, Combos that deal infinite damage to a player, creature, or planeswalker, Combos that move any player's entire library into their graveyard, Combos that provide any player with an infinite amount of life, Combos that make one or more creatures have an infinitely high power, toughness, or both, Combos that grant a player an infinite number of creature tokens, Combos that grant a player an infinite number of combat phases, Combos that grant a player an infinite number of consecutive turns, Combos that can infinitely untap one or more other permanents outside of the combo, Combos that repeatedly cause one or more permanents to leave and re-enter the battlefield, Combos that cause a player to draw an infinite number of cards. Medomai has an incredible ability which allows you to take an extra turn if it deals combat damage to a player, but it can’t be declared attacker during the extra turn.eval(ez_write_tag([[300,250],'draftsim_com-large-mobile-banner-1','ezslot_15',161,'0','0'])); So, you sacrifice Medomai with Viscera Seer’s ability during your extra turn and attack with Yore-Tiller Nephilim, which brings Medomai back to the battlefield, tapped and attacking. It may also represent the balance of good and evil, where the world is seen as a grey area in times of war or strife. Common mechanics: Milling, card draw, discard, library manipulation, casting from graveyard, large creatures with big drawbacks, unblockability, Common creature types: Merfolk, Faeries, Rogues, Assassins, Wizards. Duskmantle Guildmage has two abilities: the first one makes your opponent loses one life each time a card is put in their graveyard, and the second puts the top two cards of their library into their graveyard. White-Blue is slow and steady. Common mechanics: Flash, Adapt, Shroud, Hexproof, card draw, search library, +1/+1 counters, Common creature types: Wizards, Beasts, Mutants, Merfolk, Several sets have had major three-color themes, most notably in the Alara and Tarkir blocks. Each time you sacrifice Lion’s Eye Diamond, you get three mana of any color and you spend two to bring it back, essentially giving you infinite mana of any colors.

Common mechanics: Lifelink, parasitism, life gain, return creatures from graveyard, massive removal, permanent exiling, extort, Common creature types: Spirits, Clerics, Knights, Vampires.