How does the damage system work, Re: Damage vs Damage/AP. What is the main difference between a decoder and a demultiplexer. 3 Luck. By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Leader/Healer Smart ass, Surgeon, Field Medic, Submachine Guns, Computer Science. LUCK: Better people than I have called Luck a dump stat. ↳ Wasteland: Game & Technical Help ↳ Wasteland 2 ↳ Wasteland 2: General Discussion ↳ Wasteland 2: Gameplay Discussion ↳ Wasteland 2: Story Discussion ↳ Wasteland 2: Technical Help ↳ The Ranger Citadel 6502 Computer ↳ Wasteland 2: Community Content ↳ Crowdsourced Unity Assets Forum ↳ Wasteland 3 You put that much into into int they aren't just weak, they are useless in combat. Why is the rate of return for website investments so high? Is there any way to average resistors together to get a tighter overall resistance tolerance? Have you tried playing a build where all your rangers can fight well? and if you go that far out of your way to make luck seem usable, newgame plus will still let you get 100% crit on all of them. Lucky critical hits are devastating. If it's combat ready, then go with heavy combat oriented rangers, pick up Rose, because Vulture's Cry is bad in every possible way. I've been looking at toon builds and it seems like most people loose all their luck and charisma. Sniper is pretty much the same thing but snipers also have a ton more range and more damage and more penetration that handguns and can get a lot more out of a high crit. © Valve Corporation. Luck should always be 1. Energy weapons may be a good choice for armored enemies much later in the game) 2 Coord. Why does this puzzle offer f8=R as better than f8=Q? All trademarks are property of their respective owners in the US and other countries. Entire findings posted on page 2 of this page: https://forums.inxile-entertainment.com/viewtopic.php?f=40&t=10819 Ds. All rights reserved. Luck is a dump stat except on your Sniper and maybe your handgun people if you use it. What's the (economical) advantage for a company by paying an employee severance payment short before retirement. Luck also gives you random bonuses in combat; I've seen 'lucky dodges' and you can get an extra AP occasionally in combat. I pretty much stopped after this. It only takes a minute to sign up. and they're all pretty niche, so you really have to be going out of your way to do that. It doesn't have a huge effect, but it does come into play.

Please help I wanna get good at this game but I need a perfect or OP squad build so I can get past my first encounter. In Wasteland 2, is there any non-corpse loot in random encounters? You can even easily get Rabbit's Feet trinkets in the Ag Center at start to boost Luck by +1. For lower-INT, consider: Coordination 4, Luck 1, Awareness 4, Strength 4, Speed 10, Intelligence 4, Charisma 1. You want the INT of EACH your characters to exactly match one of those values. Does the sun's rising/setting angle change every few months? Press question mark to learn the rest of the keyboard shortcuts. Has anyone actually tested this or confirmed with the devs? What would be required for the US presidential election to be moved from Tuesday to Saturday? (High survival points per level to fill many non-battle skill roles. Test made near town entry of Angel Oracle on the 10 hanged men. I do know of at least one other attribute that has a description full of lies: coordination does not actually affect the ability to pick locks or crack safes etc. the most powerful team is a cookie cutter ranger build as follows. Wow it sounds like almost both of those stats are dump stats. Thanks for contributing an answer to Arqade! -Jonas "prinsallan" Aastrand, the Supreme Jerk ;D (500+ hours in more than 5 different teams). At the time, the scope was a huge upgrade and to reload and not get it made the whole save-scumming aspect of it on my part annoying.

Like I said assuming the non-beta release doesn't change things and they have said they will do rebalances. Coordination: Luck: Awareness: Strength: Speed: Intelligence: Charisma: Derived Stats. My others characters have already mopped up. How about you twinky munchkins try playing with balanced characters who aren't minmaxed? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. in any way. :X. Is a Charisma / Luck base character viable? Wasteland 2 - Ranger Creation Toolkit. 3 characters are the same: coordination 2 luck 1 awareness 1 strength 8 speed 7 intellect 8 charisma 1 each can level up and max out 4 skills (1 weapon and 3 secondary, total 9 secondary skills), after level 10 take 1 point in speed and get 10 ap and 10 combat initiative, the rest lvl 20, lvl 30 and probably lvl 40 attribute points go either speed or awareness, personally I prefer speed. Making statements based on opinion; back them up with references or personal experience.

2) Char with 10 luck; 83, 68, 79, 86, 92 (+6x Shotgun Shells, 5x 7.62 mm bullets, 5x Energy Cells and 6x 9 mm Bullets). What are the applications of modular forms in number theory? I been reading a lot of rumors but most of it is speculation and quite old info from the beta period and I couldn't find any general consensus. I've read that the loot is based on luck.

Probably stick to pistols, with smart ass and leadership. 3 Charisma. ... Allocate Attribute Points. I mean, that's Scotchmo slow in my game and he never even gets to do anything 80% of the time. Does Wasteland 2 physical DVD includes Steam copy? Any known translations of the Talmudim et al into classical languages, prior to the 19th century? 1) Char with 1 luck; 71, 90, 59, 77, 82 (+5x 7.62 mm bullets). © Valve Corporation. Luck also gives you random bonuses in combat; I've seen 'lucky dodges' and you can get an extra AP occasionally in combat. Is it ethical to award points for hilariously bad answers? And I'm not one to argue with people that are better than me. If this character has Perception, add to Awareness on all level-ups. © Valve Corporation. So just to verify, there are no critical failures that happen with a low luck character? site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. A preliminary look around the forums and community website turned up the usual threads with completely contradictory viewpoints: No, Luck has nothing to do with loot. I don't give a s*** about this stuff like Gooj does because he's a turbobeard with no life. A blunt assault rifle and a doc medic with a shotgun. © 2020 GAMESPOT, A RED VENTURES COMPANY. slow? The reason why you don’t need too much Awareness and hence Combat Initiative is because a high armor build is effectively immune to conventional weapons. Instead of just taking someones word for it, I actually put an hours work into it and the differneces are slight, but definatly there. Hey thanks for the response, even if you crapped all over my character idea, lol. 2 Strength. Building two snipers from your four rangers is the only way to go, if you wish to run double sniper team, as very few of the recruits are capable of being a decent sniper. Español - Latinoamérica (Spanish - Latin America). Best Regards

The above is only true assuming the release version doesn't rebalance some things. It is rare for gamers to agree 100% on anything about a game. Are websites a good investment? 1 is likely a fine value for Luck … 1 is likely a fine value for Luck … Español - Latinoamérica (Spanish - Latin America).

Intelligence: Intelligence has four main milestones: 1, 4, 8 and 10 (granting you either 2, 3, 4 or 5 skill points per level-up). He said he hoped his own personal favorite setup helped somebody.

All trademarks are property of their respective owners in the US and other countries. In Wasteland 2, the description for the luck attribute mentions that lucky characters are likely to find better loot. It can give you bonuses on CON on level up, but yeah...it seems like a good dump stat at the moment. You had a playthrough that all of your rangers averaged 5 in luck?? Generate an ε-machine graph from transition probability matrices. TAKE "ASSAULT WEAPONS" FOR ALL 4 STARTING RANGERS, AMMO IS A LITTLE TIGHT BUT SINCE THEY ARE THE BEST WEAPON MOST FIGHTS ARE SHORTER AND YOU CAN SELL AMMO THAT YOU NEVER USE, HANDGUN AMMO, SMG AMMO, ETC TO BUY MORE ASSAULT WEAPON AMMO. 3) Char with luck 10 and all members activated in party (yes, this makes a difference too! Having 2 same weapon users arent good, if you want double better to do AR, snipers are more specialized and not always powerfull, during mostly one atack per turn or 1-2-1 due to AP save. What does the Red button of a computer inside Hollywood sewer do? From what I've read, nobody knows. The problem with luck is that the difference between 1 luck and 10 luck for crit chance is 4% that isn't worth anything And yes if you do a 10 charisma 9 int 9 con (shrine it up before leveling) you will end up with a character who levels super fast and stuff BUT then you've spent 9 stat points on something only to gain a few levels faster

Just bonuses in combat extra AP, crit's excetera, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed.

I haven't seen a discernable loot effect. That said Luck isn't *useless*, per se, but it doesn't reliably govern any of the Derived Stats that I claimed were the key Derived Stats above. All trademarks are property of their respective owners in the US and other countries. For both, the Quirk is Thick-Skinned. Main stats would be charisma, luck. Sounds like I'll be focusing on building rough and tumble rangers for my first playthrough and worry about the diplomats later. Except for the first time (high powered scope and a trinket among other things) I got pretty much the same thing. I thought maybe loot obtainable within safes was randomly selected. I think luck will always be a dump stat, though, just there for ♥♥♥♥♥ and giggles. Does it simply mean that it's random or does higher luck attribute make for better loot? Asking for help, clarification, or responding to other answers. Why did Galileo express himself in terms of ratios when describing laws of accelerated motion? LUCK: Better people than I have called Luck a dump stat. In my experience combat skills are not so important.

Is this actually true? in essence, the only time luck is worth considering is if you have 2 or more of the 3 previously mentioned weapons in a single group. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Copy one of the following URLs to direct users to this page with your squad build… :D. Okay I want 2 Snipers, one Bladed user and 1 Assault rifles user. This'll be interesting to learn. If you wish to roll pure combat oriented playthrough, nothing stops you from dumping Intelligence to 2 or even 1. Because its stated effects seem lackluster and without some ancillary effects I see no reason to go beyond 1 unless you want a sniper critmonster. I tried a build with a 10 int character thinking they would be weak and work them up later. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. And I'm not one to argue with people that are better than me. I would like this character to be the party leader. An inxile forum member Staherminator checked the code and found out that all loots are not affected by Luck, https://forums.inxile-entertainment.com/viewtopic.php?f=40&t=10819&p=139805&hilit=luck+loot#p138152. All rights reserved. Or is it some party attribute like charisma for purpose of recruiting NPCs? All ten corpses looted by: Having that extra person is huge. Pretty decent is not a ringing endorcement. Also, that all of the party is highlighted seems to take into account that all their stats together should be taken into account, not just the person doing the looting. My 10 int character is pretty decent with smg/energy weapons. Start with your Thick-Skinned characters, end with your Sniper. Can I include my published short story as a chapter to my new book? Ps. I used to see Luck as 'extra' in games like Fallout 3 that increase the chance of critics and lot, but in Wasteland 2 Luck apparently is a transversely stat that influences all the stats and actions for that character and must be considered in any build, for example: