Just tested the mod and I love the idea! This is pretty incredible. It cuts off the ammo display and weapon models on the right side of the hud. https://jp.itch.io/jphud-doom/devlog/192895/update-fixed-ammo-display-with-mods-... https://forum.zdoom.org/viewtopic.php?t=45550, https://www.dropbox.com/s/tzl1lh9fpmbbxaz/jphud_smoothdoom.pk3?dl=0, https://jp.itch.io/jphud-doom/devlog/98146/updated-with-a-fix. And tomorrow morning. Click download now to get access to the following files: Hey, JP.

I'm also thinking difficulty has been retuned on lower difficulties due to the new weapons/monsters. Which version of gzdoom are you using? New comments cannot be posted and votes cannot be cast. It emphasizes readability while conserving screen space. Holy crap! My Busy Schedule is what is taking so long. File updated. You can check BTSX or Eviternity, for example.

Vertical health and armor bars should make it easy to tell how much health you have in your peripheral vision without glancing at numbers. Thanks, and good catch - I think my code for detecting the player's armor type is naive. Press question mark to learn the rest of the keyboard shortcuts. Features. Im glad you're liking all the stuff we've done over the past several months of really, really hard work :D. OH LOOK ANOTHER DOOM MOD! A great DooM HUD is always appreciated! Top. Thank you very much! Become one today and start sharing your creations! Hopefully there's a fix for this, I really like this mod.

I'm just really impressed with the depth in this, far more than just a weapon mod for Doom!

I'm often tinkering with this so I'll update with any tweaks I like in the future.

Ever since Bethesda brought back DOOM and DOOM II on the App Store and Google Play, both releases have been getting big updates with new content and … - MajorCooke/Doom4Doom New difficulty settings Nightmare and Ultra Nightmare. Only one inconvenience - indicating armor type. I'm just really impressed with the depth in this, far more than just a weapon mod for Doom!

- Additional bottom 1px row for Plutonia 2 HUD removed - Improvements for left panel of Interception HUD. By using our Services or clicking I agree, you agree to our use of cookies. I generalized it a little bit, but only just enough to make this custom version of it.

Do you know how i could get the HD or better looking aesthetic textures within this mod ? dmslr 1 year ago. update: fixed ammo display with mods that use custom fonts, update: K key now cycles stats/time display. Configuration options described in the included readme. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Doom 4-esque HUD with weapon-specific reticles. A new "Compact HUD" mode has been introduced for widescreen rendering mode which leaves the status bar widgets at the same position as in regular rendering mode instead of moving them to the edges of the … Using GZDoom 2.2.0 stable compiled from source, running on Arch Linux.

Voxelbro : Allmap, radsuit & berserk voxels ScubaSteve : First person Mancubus weapons Mike12 : First person Revenant cannons id Software : Quake 4 / Doom 2016 sounds and graphics Flying Wild Hog : Hard Reset Sounds Activision : Battlezone I & II Sounds Monolith : Sprite used for Baron of Hell hand Blizzard : Diablo II Sound (just one!) I generalized it a little bit, but only just enough to make this custom version of it. But this is the first thing that i do when i'm able to do. Keep the least important information at the edges of the screen, and possibly make health slightly larger than armor. I tried looking into fixing it myself but since this is made with zscript I have no idea what I'm doing lol, will be willing to donate something like 25$ if you could make a patch or tell me how to fix it :), Edit: loading your hud before SmoothDoom makes it not load at all and loading it after causes the issue mentioned above. Smooth Doom defines its own custom weapons so the player doesn't have the ones that my HUD was expecting.

Cookies help us deliver our Services. Thanks for reminding me, I released a fix: https://jp.itch.io/jphud-doom/devlog/192895/update-fixed-ammo-display-with-mods-... Would it be possible for this to work with SmoothDoom? Hi, thanks for the suggestions and examples. Have the current ammo pool float to the top? A mod for GZDoom, backporting Doom 2016's weapons, monsters and features to Doom 2. And lunch tomorrow. to create shortcuts to your favorite games! Not a member yet? I'm also thinking difficulty has been retuned on lower difficulties due to the new weapons/monsters. AFAIK SmoothDoom makes some changes to the SBARINFO. You can easily build it yourself. We even created a tool for it. It is objectively the most comfortable hud for Doom. Consider Increasing The Bounty To Encourage Me. Just wish someone would offer the nuDoom music in a ready pk3-file. All new monsters that behave like Doom 4 monsters.

Receive these membership benefits: Install and manage your mods easily with community-made 1-Click mod downloaders. level 2. dbthanatos. Sorry, I'm new to this. Thank you very much! TIME FOR SOME BULLET CAKE! So have some patience. I'm getting an error any time I try firing the SSG: gzdoom/src/zscript/vmexec.h:61: static int VMExec_Checked::Exec(VMFrameStack*, const VMOP*, VMReturn*, int): Assertion `(unsigned)(a) < f->NumRegD' failed. Crispy Doom 5.7.2 has been released on March 13, 2020 to introduce the Compact HUD for widescreen rendering mode and bring some general improvements and fixes. Everything related to the hit action-horror series DOOM, by id software. Is there a source code for this mod so we can make our own changes? And so on. The cake is not a lie. The readme says it needs gzdoom 2.2.0. Looks like you're using new Reddit on an old browser. The oldschool Doom Hud will be available for team fortess 2! Armor indicator, somehow, shows green armor if it's below 100% even if megaarmor is equiped and, vice versa, shows blue armor if it's above 100% but regular armor is equiped. thank you! WELL HAPPY BIRTHDAY TO ME. by NightFright » Mon Nov 25, 2013 10:53 am . Fixed: https://jp.itch.io/jphud-doom/devlog/98146/updated-with-a-fix. I know what I'm doing for the next few weeks. NightFright Spotlight Team Joined: 02 May 2008 Location: Germany. BD64 and now this? Thank you!

Changelog: - HUDs for 3 IWADs added (Chex Quest, Freedoom, Hacx) NightFright Spotlight Team … What a day for mods! I can't seem to reproduce this issue with a fresh config (gzdoom.cfg) when I load SmoothDoom first and then JPHUD - the ammo display always draws near the right edge of the screen with no cut off, no matter what aspect ratio or scaling factor I choose. Re: Widescreen HUDs for Doom II PWADs . Signup or login http://www.moddb.com/mods/d4d-doom4-for-doom/addons/proj2music3pk. Sign up No I don't think so. Not when it's about D4D :P. Works fine. If the emphasis is on readability and keeping the information in the periphery, why not swap armor and health? Combat credit bonuses for killing % of demons on the map (like Doom 4) New difficulty settings Nightmare and Ultra Nightmare.

See attached image - I am running the latest version of GZDoom, SmoothDoom and JPHUD loaded last with a clean file in ultrawide 3440x1440 resolutionLast image with is what I have it setup to look like without SmoothDoom, with the weapons and larger ammo display for the selected weapon shown properly, Cheers :) looking forward to a potential fix, your hud is my favorite I've come across and along with SmoothDoom is the 2 is must-haves for my vanilla playthroughs, Okay, try loading this pk3 instead of the main release jphud.pk3: https://www.dropbox.com/s/tzl1lh9fpmbbxaz/jphud_smoothdoom.pk3?dl=0. With a Hefty Amount of Classic DooM and Brutal DooM features of Hud. Yeah same, I have also tried it on gzdoom and whenever i use the super shotgun it crashes the game.

Only one inconvenience - indicating armor type. CSO2 Female Characters with THEIR Female Anims, DummyPrivateMessageAddFormRequesterModule.