Frightful Presence is also a part of multi-attack and that's a DC 18 Wisdom saving throw, so your healers are looking at a 10+ (better than average), but Wisdom is a dump stat for a lot of people, meaning you're looking at some that might have to roll a 19-20. With the white attributes as the stronger gene. Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. So, basically load up your two 3rd level spell slots with fireball and hope for the best.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

Also, for melee, its bite attack has reach of 10 feet, so you're probably getting hit before you get there (assuming you CAN get there if it is flying). Tail.

White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. It was a REALLLLYYYY hard fight. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.Lightning Breath (Recharge 5–6): The dracolich exhales lightning in a 120-foot line that is 10 feet wide. Take your favorite fandoms with you and never miss a beat. Oldest ones have a real smart humanoid intelligence.

Hit: 17 (2d6 + 10) slashing damage. Multiattack. D&D Adventure System Wiki is a FANDOM Games Community. The dragon makes one ranged attack roll (+7 to hit) against each target. Each creature within 10 ft. of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dracolich regains spent legendary actions at the start of its turn. The fog spreads around corners, and its area is heavily obscured.

Ice Walk. Legendary Resistance (3/Day): If the dracolich fails a saving throw, it can choose to succeed instead.Magic Resistance: The dracolich has advantage on saving throws against spells and other magical effects. Hit Points.

But the dead dragons shall rule the world entire...\" Sammaster's first success was with the great red wyrm Shargrailar t… 289, Just killed one of these bad boys. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Monster Presets: Use Preset. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. Now, if your DM is nerfing the hell out of it (like 2/3 of it's CR levels worth of nerfing), then you're probably ok and won't need to worry about it. ©2020 Wizards. Hit: 16 (2d6 + 9) slashing damage.Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

It then makes four attacks: one with its bite or stomp and three attacks with any of the following actions in any combination: claws, paralyzing touch, life drain or strength drain.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. It then makes three attacks: one with its bite and two with its claws. The dracolich exhales fire in a 90-foot cone. Marshal Undead. You need to be logged in to edit monsters. Adult White Dragon Edit Page Content. The dragon can take 3 legendary actions, choosing from the options below.

Tail. Is this the dragon from The Dragon of Icespire Peak?

Wing Attack (Costs 2 Actions). Turn Resistance. All other creatures within 60 feet of the dracolich that are touching the ground must succeed on a DC 26 Strength saving throw or be knocked prone.

Adult Blue Dracolich from 5e SRD If the dragon fails a saving throw, it can choose to succeed instead. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. The target must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. Dragotha made its metagame debut in Dungeon Magazine #134 as part of the Age of Worms Adventure Path.

Strike up some deal so you can live another day so your group can come back at around 12th level or higher and try again.

If you want to discuss more feel free to PM me. Claw.

Please enable JavaScript to get the best experience from this site. Ancient White Dragon [ Dragon blanc, ancien] Gargantuan dragon, chaotic evil. Skeletal or semiskeletal dracoliches have been observed on occasion.

40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. Painted a primarily white dragon, with half breed blue secondary. WIS 17 . The way I played the white dragons is  they are primal. Now, that we've covered how it's going to kill your party, let's go over how your party won't be able to kill it: It has high saving throws on everything but Dex (+5) and Int (+3), meaning that the highest it would have to roll is 13+ to save against ANY spell your party could cast (not many spells have Int saving throws - save for Mystic abilities, so you're actually looking at 11+ for Dex-based spells). Languages Common, Draconic Frightful Presence.

The Adult Blue version (blue being one of the mid-range difficulty chromatic dragons - not quite as weak as white, but not nearly as strong as red) is a CR 17. An evil or neutral dracolich retains the physical appearance of its original body, except that its eyes appear as glowing points of light floating in shadowy eye sockets. I'm planning to set this up as a challenge for my campaign, and after i spend a whole campaign building up to this, I hope it is a challenging and rewarding foe! Melee Weapon Attack: +11 to hit, reach 15 ft., one target. I'd be using the old adage of "I disbelieve" to discern if you're dealing with an illusion and pesky gnome illusionist. But from a true dracolich standpoint, you're screwed.

Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra moment. The dragon can use its Frightful Presence. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. The dragon beats its wings. Multiattack: The dracolich can use its Frightful Presence. Claw.

Icy walls block off areas in the dragon’s lair. Only one legendary action option can be used at a time and only at the end of another creature's turn. Wing Attack (Costs 2 Actions). The dragon makes a tail attack. Yeah, Dracoliches can only be from Adult or Ancient dragons, which are going to be FAR too hard for almost ANY number of level 5 characters. Best bet if your forced into a confrontation is parley. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. For the record, Tempest Cleric, Eldritch Knight Fighter, Glory Paladin, and Drunken Master Monk. Ancient Blue Dracolich. CHA 21 . And a dracolich version of such a creature makes it even more difficult. Traits Ice Walk: The Dragon can move across and climb icy surfaces without needing to make an ability check. Soul Drain (Recharge 5-6). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Detect: The dracolich makes a Wisdom (Perception) check.

It then makes three attacks: one with its bite and two with its claws.

It can fly. Only one legendary action option can be used at a time and only at the end of another creature's turn. He currently doesn't have a stat block in 5e but some homebrew stats exist for him. Hit: 18 (2d8 + 9) bludgeoning damage. A wind of at least 20 miles per hour disperses the fog.