This Miami bartender delivering free martinis is the kind of feel-good story we needed. Yep, I'm using Precise Node and have increased the number of conic sections, but still can't see it. To be honest, without a gravity assist, Mercury is very hard to get to! Hmm. Remember that KSP is a game, and sometimes it's OK to pretend, and in that case, planning and executing Venus-Mercury direct is hard enough you can pretend you did the whole thing ingame, New comments cannot be posted and votes cannot be cast, More posts from the RealSolarSystem community. AFAIK there's a limit on the number of encounters the maneuver planner will show. Enter the altitude of your parking orbit around that body. That'd be great dude. For all your gaming related, space exploration needs.

Thanks for the help! Press question mark to learn the rest of the keyboard shortcuts. We’re used to seeing random acts of kindness during the holidays, so it’s even more impactful when someone decides to spread a little cheer on an arbitrary... News. Ksp flyby finder News. Bring home the Broken Shaker vibes with Bar Lab’s new cocktail kit. I'm assuming you have set kerbin as target. Make sure you increased the number of SOI changes the game shows. Yep I've heard of that, but I'm ok with all of the planning in that aspect, just can't actually do my initial burn/correction in-game and line up/see the 2nd encounter is all. You can also plan aerobreaking manuevers and powered flybys. So I’m trying to plan a crewed mission to Mercury because the transfer window is in 26 days but I’m realizing I can’t get the Delta V I need for a direct transfer no matter how much I “Kerbal” my craft.I found flyby finder through searching this subreddit but I’m still not fully understanding how to use it. Interactive illustrated interplanetary guide and calculator for KSP by olex, based on Kosmo-not's interplanetary how-to guide. The official subreddit for the Real Solar System, Realism Overhaul and RP-0 mods for Kerbal Space Program.

Or are you happy to do things "on the fly"? Hovering over an entry in the list will show its "Time of flight", this is the time AFTER the flyby. After a few seconds a plot will appear showing how much Δv is required to reach your destination for different departure dates and times of flight. I've just started using Flyby Finder to plan my missions and am wondering how people plan (setup and correct their burns) for an encounter more than one orbital period in advance. Many thanks.

Is there any good tutorials of the program or another mod/way to plan these assists? Is using flyby finder an important part of how you want to play the game? Pretty sure I understand the process behind what you're doing, and that you fine tune that flyby to result in a orbital period of exactly 2yrs, just not sure how you can see that information in-game - I'm pretty new to Kerbal so I'm still not up to scratch on some aspects of the GUI. Select the celestial body you will be departing from.

By using our Services or clicking I agree, you agree to our use of cookies. There are some mods that can change that (Precise Maneuver is one of them).

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This was super useful dude, particularly in helping me understand how shooting for a KEKKJ assist only requires searching for a KEK flyby in FF, but shooting for a flyby that has a 2yr period, then a 2nd K flyby with a date corresponding to a suitable Jool launch window. How to use Flyby Finder So I’m trying to plan a crewed mission to Mercury because the transfer window is in 26 days but I’m realizing I can’t get the Delta V I need for a direct transfer no matter how much I “Kerbal” my craft.I found flyby finder through searching this … Regardless of whether I want to do planned or "on the fly" missions, it's good to have more understanding! Enter the altitude of the orbit you wish to establish around your destination body. Not really needing any help finding a flyby solution, already got that, just having trouble planning it ingame, as I can't fine-tune the initial burn (or even a pre Eve flyby correction burn) and shoot for a Kerbin encounter 1000 days in the future as encounters don't seem to show more than one orbit in advance. Select the celestial body you will be departing from. I've just started using Flyby Finder to plan my missions and am wondering how people plan (setup and correct their burns) for an encounter more than one orbital period in advance. Generally this should be your current game time, which you can find in the tracking station in the game. I hadn't realised this, and was shooting for a KEKJ or KEKKJ straight from FF. Click the "Plot it!" Fire away! This kept planes from spinning out of control.. Interactive illustrated interplanetary guide and calculator, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. I'm a bit new to Kerbal and am trying to get my head around planned gravity assist flybys. I’d like to use Venus for an assist but I’m not finding any encounters. It's got the ability to do detailed planning on complex missions. I'll be honest with you, even more as it's my actual field of work IRL, planning multiple, complicated gravity assists is hard , especially to get into orbit around Me. Oh that it is lol, I like kerbal because I rarely have to plan stuff like this but I think I have to actually try to get to Mercury.

Once the number is increased you will be able to see all those encounters. Select the celestial body you wish to travel to. That is to say, is it important to you that you actually do the work of finding when encounters are possible, and then using them?