Bear traps make up all the floor loot you see. I cleared my Inventory and took only weapons and my Watch, leaving some empty spots on my Hotbar for anything useful I might find (that I wouldn't want to drop upon death). I'm online every day and I make sure to check my messages.

Feel free to explore a bit, but I'll warn you - there's a new terror in these woods: the Human Spiders. Not every location matters for the end of the game, so we'll skip over anything that you don't absolutely need to explore. Take your Torch and set the Gasoline on fire by swiping at it. This is the last zone of Chapter 1. Honestly, days are hard here, and nights are even harder. Go into his room and you'll find the 'Drawings'. Outside, fix the broken Generator. You'll now get a Trophy/Achievement for burning the Talking Tree. Trade with them for anything you need, and continue your exploration. The Swamp Cottage is surrounded by a large fence, so you'll have to wander a bit to find the entrance. Do so, and the area will be flooded with a small amount of gasoline, leading to the roots. As stated earlier, you can cleanly cover all entrances from the middle of the room. The little setup I have outside of the rightmost window has proven extremely valuable to me. Again, if you have this problem, just turn the game off and load it back up. Meat Use your meat well, Meat. Inside, you'll eventually find a pool of water, which you can dive into. But there's something wrong here still. You may find yourself facing several waves of Banshees and Banshee Babies at night, storming through your door and killing you. 3. Darkwood Walkthrough and Guide Welcome to our Darkwood guide and walkthrough. For whatever reason though, the enemies don't come through there very often. https://imgur.com/a/LequZus. The Elephant mother wants you to bring him back home.

By trapping the Villagers, you'll earn a Trophy/Achievement. When it's fixed, take your Empty Oxygen Tank you got from the Elephants. 1 glass trap is fine, but you may just need to poke them with your melee weapon once. Keep in mind that your choices will have consequences. After the fire is lit, the roots will burn, and you may notice a new sound in the ambiance of the game. Just start swinging. There's no need for 3 lanterns in one room, as you should always have flares for banshees any way. If you followed my earlier instructions, you should already know where to go. Thank you. With the Villagers taken care of, head back to Mushroom Granny. Note that sometimes a bug will make it so that you can't interact with either object. The Mushroom Glade is an interesting little area, with a house hidden deep inside. One lantern on the outside gives flexibility to your defense. Press J to jump to the feed. To counter the centipede bastards that come up through the floorboards, just put 2-3 glass traps in the middle, and they will die before their animation even occurs. You'll find a locked door, but when you try it, someone inside will thank you for fixing it, unlocking it for you. Press question mark to learn the rest of the keyboard shortcuts. Fix it up with your new Compressor Parts. Wander around until you find your way in (there's lots of poisonous mushrooms, so watch your step), and you'll eventually find Mushroom Granny. He won't be happy about it, but you'll take him home to his mother. He'll beg you to kill the Talking Tree, to end his suffering. There's nothing over there you care about not blowing up, and the explosives are already mostly positioned over there any way, so why not? Your Shovel can only handle sifting through 3 piles of junk, so you would need to return to Hideout #4 and repair it TWICE before uncovering them all. Fill it up, and put it into your Hotbar as well (you don't want to lose this). By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience. You'll find that it's full of bodies. Keep in mind that although this guide is here to help, Darkwood is randomly generated, meaning that your experience will be different from mine, and will be different every time you play. Turn around. Welcome to our Darkwood guide and walkthrough. Keep going. He's in a broken wheelchair, and he's blind. From here, there is another story split. Now go talk to the boy, and choose to pick him up and carry him home. Turn around and head back down the tunnel, through the water.