To my knowledge, there's essentially two main ports of Sonic R on PC. When you’re super sonic racing, there’s no time to look around! The .SON files are really just signed 16-bit PCM Little-Endian Stereo 44100Hz raw data. The album released almost a year before Sonic's redesign first appeared in a game. Other minor additions from the mod-loader: Custom Resolution: Custom Resolution allows you to set what resolution you want the game to run at, the default is 640x480, but all 4:3 resolutions are viable. One is a patch to fix the game to run at the stable 30fps framerate all the time. This port is closer to the GameCube port than you would expect, the port ditched the entire DirectDraw mode and uses Direct3D in DirectX9- and runs nearly perfectly on Modern Windows machines. Glorious Bastard Into... Legend 3 since: Oct 2003. PC / Computer - Sonic R - Sound Effects - The #1 source for video game sounds on the internet!
Sonic R Mod Manager Source Code and Releases: https://github.com/sonicretro/sonicr-mod-loaderRelevant point in the Sonic R Hacking thread on Sonic Retro: http://forums.sonicretro.org/index.php?showtopic=18490&view=findpost&p=915243, https://github.com/sonicretro/sonicr-mod-loader, http://forums.sonicretro.org/index.php?showtopic=18490&view=findpost&p=915243. Unlocks Radiant Emerald (the only unlockable course) and every character. In contrast, the 2004 version was stored in /MUSIC on the CD as ".SON" files. Media format T.J.Davis. For me, the music in this game is a big deal, so the fact that I have not been able to find a fix for this causes me a great deal of frustration and disappointment. As a result, you end up with a game that is virtually identical to the GameCube port, minus the long loading screens and changed TT games logos. Strangely, the timestamp on /island/parallax/_I.RAW has been updated, but the contents are absolutely identical. It has DirectDraw mode, which renders quads as quads and has less detailed colors.

For this reason, I'd say this is actually a really good port to be used for speedrunning, except for the fact that it's so bloody rare. DirectDraw support was dropped; only Direct3D is supported. UPDATE: So I asked in r/SegaSaturn a similar question on how to rip tracks/audio files from Sonic R. Found out the format used for the songs are in Redbook format, which from what I found online seems to be a standard for audio CDs.

DirectDraw vs Direct3D. Bordered Windowed mode: Allows you to toggle the windowed flag and also patches the game to actually run in a proper window instead of being a borderless window glued to the top left of your computer screen. As a result, with the vanilla 2004 port you need to have the disc inserted to hear music. Release date Draw distance cap seems to have been removed for F1 and F2, meaning you can set the draw distance to absurdly high levels without needing a memory or hex editor. It ditches the "run directly from the CD" thing, and unlike the 1998 port, it also ditches the redbook audio streaming for music dumped on the disc in a music folder in raw signed 16-bit 44100 Stereo PCM. It does not crash when Windows is switched to Security Desktop (locked screen/UAC).



DirectDraw mode, however, appears to have more viberant lighting than Direct3D mode. In 2004, the PC version of Sonic R was rereleased.

¥2310 :V. What I'm considering doing is something sort of similar to another project I work on called "BetterSADX" which will essentially be a downloadable patch for 1998 ports to update them into the much more playable and much more simple 2004 port with the Mod Manager included, but it's obviously up to the community weather this would be considered speedrun legal. It's generally considered quite rare. Strangely, they take up most of the disk space (~500MB) due to being uncompressed, so there's really not a net benefit beyond simplifying the burning process (which, considering how well the previous releases went, was probably well-needed). New files "/bin/randtab.bin" and "/bin/randtab2.bin" were added.


They can be opened with Audacity's "Raw Import" feature. Consistent run behaviour is a necessity- so a patch to change the code used for frame timing has been added. Richard Jacques Sonic R Regardless, I hope this clears some things up about Sonic R on PC and I hope you all have a nice day. The 2004 Version also has some game launch arguments-these are irrelevant for the most part but they're documented on tcrf's page for the 2004 port. Unlike the old version where the game was fully set up ready to go on the disk and was simply copied on installation, the 2004 version embeds the program files in an InstallShield installer. First, there is the 1998 port. RED RAW, TOMO Hirata Graphics options still exist via hacking, but the resolution is locked at 640×480 and cannot be changed. Here's a linkdump for some things of interest. We call it the 2004 Version, as the game's credits were changed to include that text along with the name of the one responsible for that port. Recently, thanks to my nagging at MainMemory, a new Mod Manager for this 2004 port has released. The issue is related to the way the game determines how determines what the system needs to do in order to time frames properly. The 2004 version requires DirectX 9+, whereas the old version only needed DirectX 6+. Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), Dreamcast Collection Limited Edition Vinyl, Driving Through Forever - The Ultimate Crush 40 Collection, SONIC ADVENTURE & SONIC ADVENTURE 2 LIMITED EDITION BOX SET, https://sonic.fandom.com/wiki/Sonic_R_(album)?oldid=2215169, "Can You Feel the Sunshine?"

All level files unchanged. All the resources for the old DirectX test menu have been removed. (It's worth mentioning that it was not present on some reprints.) It added controls for Draw Distance to the F1 and F2 keys, and F3 toggles the mini-map. No visible graphics options but F-keys still work. The result is a game that runs at ~25-26 FPS on any cpu core that isn't under constant load (either from the game or from other software running on the same logical core).